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#pre sudo yum install mesa-libGL-devel yum install libudev-devel sudo yum install gcc-c++ cmake make libX11-devel libXrandr-devel \ freetype-devel openal-soft-devel libjpeg-turbo-devel \ libvorbis-devel flac-devel wget https://www.sfml-dev.org/files/SFML-2.5.1-sources.zip unzip SFML-2.5.1-sources.zip cd SFML-2.5.1 mkdir build && cd build cmake .. -DCMAKE_INSTALL_PREFIX=/usr/local -DCMAKE_BUILD_TYPE=Release make -j$(nproc) sudo make install sudo sh -c 'echo "/usr/local/lib" > /etc/ld.so.conf.d/sfml.conf' sudo ldconfig # 安装依赖(Ubuntu示例) sudo apt install sfml2.5-dev g++ #代码 https://github.com/evan886/snake_game.git # 创建构建目录 mkdir build && cd build # 生成Makefile cmake .. -DCMAKE_BUILD_TYPE=Release # 编译 make -j$(nproc) # 运行 ./SnakeGame
err
/usr/bin/ld: 找不到 -lmysqlclient /usr/bin/ld: 找不到 -lrogame_pb collect2: 错误:ld 返回 1 make[2]: *** [loginserver/CMakeFiles/loginserver.dir/build.make:1793:bin/loginserver] 错误 1 make[1]: *** [CMakeFiles/Makefile2:595:loginserver/CMakeFiles/loginserver.dir/all] 错误 2
cmake
[evan@MengZhan build]$ cat ../CMakeLists.txt cmake_minimum_required(VERSION 3.0.2) PROJECT(SERVER) set(ccache_file "/usr/local/bin/ccache") if (EXISTS ${ccache_file}) message(STATUS "use ccache compiler ${ccache_file}") SET(CMAKE_C_COMPILER "ccache") SET(CMAKE_C_COMPILER_ARG1 " gcc") SET(CMAKE_CXX_COMPILER "ccache") SET(CMAKE_CXX_COMPILER_ARG1 " g++") endif() set(CMAKE_CXX_STANDARD 11) set (CMAKE_MODULE_PATH ${SERVER_SOURCE_DIR}/CMake) option(USE_TCMALLOC "only build gameserver" OFF) CMAKE_POLICY(SET CMP0045 OLD) include(cotire) SET(EXECUTABLE_OUTPUT_PATH ${SERVER_BINARY_DIR}/bin) SET(LIBRARY_OUTPUT_PATH ${SERVER_SOURCE_DIR}/lib) MESSAGE(STATUS "Server Bin path: ${SERVER_BINARY_DIR}") MESSAGE(STATUS "Exe path: ${EXECUTABLE_OUTPUT_PATH}") MESSAGE(STATUS "Src path: ${SERVER_SOURCE_DIR}") INCLUDE_DIRECTORIES(${SERVER_SOURCE_DIR}/common/include ) INCLUDE_DIRECTORIES(${SERVER_SOURCE_DIR}/common/log ) INCLUDE_DIRECTORIES(${SERVER_SOURCE_DIR}/common/util ) INCLUDE_DIRECTORIES(${SERVER_SOURCE_DIR}/common/network/netproc ) INCLUDE_DIRECTORIES(${SERVER_SOURCE_DIR}/protocol ) INCLUDE_DIRECTORIES(${SERVER_SOURCE_DIR}/thirdparty/protobuf-3.3.x/include ) INCLUDE_DIRECTORIES(${SERVER_SOURCE_DIR}/thirdparty ) INCLUDE_DIRECTORIES(${SERVER_SOURCE_DIR}/thirdparty/apollo_voice_all/include ) INCLUDE_DIRECTORIES(${SERVER_SOURCE_DIR}/share/table ) #默认设置编译器版本为4.8.5 if(NOT DEFINED GCC) SET(GCC "4.8.5") endif() if(${CMAKE_BUILD_TYPE} MATCHES Release) message(STATUS "modify cmake build type to release with debug info") SET(CMAKE_BUILD_TYPE RelWithDebInfo) endif() LINK_DIRECTORIES( ${SERVER_SOURCE_DIR}/lib ) LINK_DIRECTORIES(${SERVER_SOURCE_DIR}/lib/linux/${GCC}) message(STATUS "set gcc lib path: ${SERVER_SOURCE_DIR}/lib/linux/${GCC}") #ADD_SUBDIRECTORY(common) ADD_SUBDIRECTORY(protocol/pb) option(BUILD_GAME "only build gameserver" OFF) if(BUILD_GAME) message(STATUS "Build gameserver") ADD_SUBDIRECTORY(gameserver) else(BUILD_GAME) ADD_SUBDIRECTORY(dbserver) ADD_SUBDIRECTORY(gateserver) ADD_SUBDIRECTORY(loginserver) ADD_SUBDIRECTORY(idipserver) #ADD_SUBDIRECTORY(gmtool) ADD_SUBDIRECTORY(audioserver) ADD_SUBDIRECTORY(gameserver) ADD_SUBDIRECTORY(masterserver) ADD_SUBDIRECTORY(controlserver) #ADD_SUBDIRECTORY(centerserver) #ADD_SUBDIRECTORY(routerserver) #ADD_SUBDIRECTORY(worldserver) ADD_SUBDIRECTORY(fmserver) #ADD_SUBDIRECTORY(versionserver) #ADD_SUBDIRECTORY(teamserver) #ADD_SUBDIRECTORY(combinetool) #ADD_SUBDIRECTORY(proxyserver) ADD_SUBDIRECTORY(tradeserver) ADD_SUBDIRECTORY(battleserver) ADD_SUBDIRECTORY(authserver) ADD_SUBDIRECTORY(payserver) ADD_SUBDIRECTORY(rankserver) endif()
知道整个游戏界面各个按钮什么的对应哪里